Tuesday 18 August 2015

Phase 01 - Particle System 3 - Motion


Low Movement on Site


Moderate Movement on Site


High Movement on Site

Phase 01 - Particle System 2 - Rainfall

By using data collected from the Bureau of Meteorology, I was able to determine the rain collected from the area of Woolloomooloo from any month of the year. From this I created a particle system that responds to the intensity of the rain.


Light Rainfall


Moderate Rainfall


Heavy Rainfall

Phase 01 - Particle System 1 - Wind Direction

By using data collected from the Bureau of Meteorology, I was able to determine the wind direction from any month of the year, and use a particle system to represent that data.  



Wind Direction Slow Speed


Wind Direction Normal Speed



Wind Direction Fast Speed

Phase 01 - Video of Site



I'm interested in collecting data in relation to sustainability in an attempt to design a pavilion that has a positive affect on environmental, social and/or economic issues. My initial thoughts would be to collect data on annual rainfall, sunlight/sun shadows over the site and wind direction.

Phase 01 - Images of the Site


Suburban


Lively


History


Organic


Boundless

Monday 3 August 2015

Unreal Engine Tutorials - Videos


10. Blueprint Doorway Part 2


11. Adding Props and Lighting

Unreal Engine Tutorials


2. Geometry Layout


3. Adding Windows and Doors


4. Applying Materials to Geometry


5. Adding Support Meshes


6. Decorative Supports


7. Building the Glass Walls


8. Setup for the Sliding Door


9.Blueprint Doorway Part 1