Tuesday, 17 November 2015
Monday, 16 November 2015
Tuesday, 20 October 2015
Sunday, 13 September 2015
Wednesday, 9 September 2015
Monday, 7 September 2015
Sunday, 6 September 2015
Phase 02 - 5 Similarities/Differences with Blueprints and Grasshopper
- The blueprint interface is similar to the grasshopper interface
- The connection lines between containers change colour dependent on the data which is connected, as opposed to grasshopper which changes the line type.
- Blueprints allow us to create behaviours and interactions between people and the built environment, however grasshopper scripting is more directed at the built environment.
- Each container is easier to understand in blueprint as the information is displayed clearly on it, as opposed to grasshopper which just has letters or symbols
- The ability to create a script that can be reused for future projects is a lot easier in Blueprints as opposed to Grasshopper, as you do not necessarily need to reference geometry in Unreal.
Tuesday, 18 August 2015
Phase 01 - Particle System 3 - Motion
Low Movement on Site
Moderate Movement on Site
High Movement on Site
Phase 01 - Particle System 2 - Rainfall
By using data collected from the Bureau of Meteorology, I was able to determine the rain collected from the area of Woolloomooloo from any month of the year. From this I created a particle system that responds to the intensity of the rain.
Light Rainfall
Moderate Rainfall
Heavy Rainfall
Phase 01 - Particle System 1 - Wind Direction
By using data collected from the Bureau of Meteorology, I was able to determine the wind direction from any month of the year, and use a particle system to represent that data.
Wind Direction Slow Speed
Wind Direction Normal Speed
Wind Direction Fast Speed
Phase 01 - Video of Site
I'm interested in collecting data in relation to sustainability in an attempt to design a pavilion that has a positive affect on environmental, social and/or economic issues. My initial thoughts would be to collect data on annual rainfall, sunlight/sun shadows over the site and wind direction.
Monday, 3 August 2015
Unreal Engine Tutorials - Videos
10. Blueprint Doorway Part 2
11. Adding Props and Lighting
Unreal Engine Tutorials
2. Geometry Layout
3. Adding Windows and Doors
4. Applying Materials to Geometry
5. Adding Support Meshes
6. Decorative Supports
7. Building the Glass Walls
8. Setup for the Sliding Door
9.Blueprint Doorway Part 1
Tuesday, 28 July 2015
UE4 Introduction to Navigation/Interface/Browser - Similarities to Other Programs
Parenting - Similar to Grouping in Revit or ArchiCAD
Orthographic Views - Same as Rhino
WASD Navigation - Same as 3D explore in ArchiCAD
Placing Objects - Similar to Revit and ArchiCAD
Show Setting - Similar to layers in Revit and ArchiCAD
Sunday, 28 June 2015
Thursday, 25 June 2015
Monday, 22 June 2015
Friday, 12 June 2015
Thursday, 21 May 2015
Week 10 Reading - Parametrics Explained
In the ever changing world
of technology, digital design is constantly evolving, and although we have had
CAD systems in Architecture for some time, it is only recently that we have
really discovered two distinct and potent
design sensibilities; parametric and algorithmic design[1].
However, the term parametric design tends to be used loosely. Parametric design
is a term used to describe a variety of disciplines from
mathematics through to design; it literally means working within parameters of
a defined range[2].
Software that
aids parametric design is highly
efficient for remodelling forms, and afford greater control in the design
process[3].
Architects that are known for their parametric design approach include the
work of Zaha Hadid and Frank Gehry. Algorithmic design on the other hand is a
term used to describe the use of procedural
techniques in solving design problems. An algorithm is a simple instruction[4].
Basically, algorithmic design refers
specifically to the use of scripting languages that allow the designer to step beyond the limitations
of the user interface, and to design
through the direct
manipulation not of form but of code[5].
Quite simply, “algorithmic techniques are based on the use of code.
Parametric techniques are based on the manipulation of form. They are therefore
quite distinct techniques.” [6]
As these two techniques are being developed, architects such
as Zaha Hadid and Patrick Schumacher believe that this could potentially be a new “style” of architecture[7].
Schumacher states in an article ‘Parametricsim’, that “There is a global
convergence in recent avant-garde architecture that justifies its designation as
a new style: parametricism. It is a style rooted in digital animation
techniques, its latest refinements based on advanced parametric design systems
and scripting methods.”[8]
[1] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
1
[2] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
2
[3] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
2
[4] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
2
[5] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
2-3
[6] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
4
[7] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
5
[8] Leach,
Neil, “Parametrics Explained”*, in Scripting the Future, Tongji UP, 2012. Page
5
Week 9 Reading - Theories of the Digital in Architecture – The Orders of the Non-Standard
Non-standard Architecture is trying to break the boundaries of
the traditional understanding of rationalism, rationalisation, technicism
and engineering[1].
By doing so people are hoping to identify the most accurate apprehension of the mutation of the processes of
conception and production of architecture[2].
In a constantly changing world and environment today we are often
introduced to new computer software, and in terms of architecture it is opening a generative domain, an algorithmic
culture opening the potentialities of complex morphogenesis and complex
geometries[3],
that once upon a time may not have been possible. From this, many different
interpretations and theories arose, challenging the original critical dialogue[4].
One of the first interpretations of this came from the field of American neo-structuralism[5]
whereby the transcript of changed and focused on the typologies and morphologies[6]
of Architecture. Edmund Husserl’s approach tried to define the ‘vague morphological entities’[7],
focusing on formal and material, and opening the way to a radical logicisation of
ontology[8].
Gilles Deleuze’s theory of multiplicities was bound to a mathematisation
defined from differential calculus. The valuation of a generic immanence
imposed a new understanding of the singularisation[9].
Rene Thom had a dynamic understanding
of morphogenesis, where non-standard
analysis was the tool[10],
and he understood the relationship
between mathematics and nature, creating an integration of infinite in the numbers to define the signalisation of a
form or motive[11].
“The standard is established on solid foundations, not arbitrarily, but in the
secure knowledge of things motivated and logic controlled by analysis and
experimentation.”[12]
[1] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[2] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[3]Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[4]Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[5]Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[6]Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[7]Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[8] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 17
[9] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 19
[10] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 19
[11] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 19
[12] Migayrou,
Frédéric, “The Order of the Non-Standard: Towards a Critical Structualism,” in
Theories of the Digital in Architecture, edited by Rivka & Robert Oxman
(2014), Page 32
Tuesday, 19 May 2015
Friday, 8 May 2015
Saturday, 2 May 2015
EXP 2 - Rectilinear Form Interacting With Curvilinear Form
Sketching ways of adding curved geometry - Working on ways for creating a practical/more purposeful development
Large Scale Design (Neri Oxman)
Cybernetic (Cedric Price)
Subscribe to:
Posts (Atom)