Showing posts with label CODE1240. Show all posts
Showing posts with label CODE1240. Show all posts
Tuesday, 17 November 2015
Monday, 16 November 2015
Tuesday, 20 October 2015
Sunday, 13 September 2015
Wednesday, 9 September 2015
Monday, 7 September 2015
Sunday, 6 September 2015
Phase 02 - 5 Similarities/Differences with Blueprints and Grasshopper
- The blueprint interface is similar to the grasshopper interface
- The connection lines between containers change colour dependent on the data which is connected, as opposed to grasshopper which changes the line type.
- Blueprints allow us to create behaviours and interactions between people and the built environment, however grasshopper scripting is more directed at the built environment.
- Each container is easier to understand in blueprint as the information is displayed clearly on it, as opposed to grasshopper which just has letters or symbols
- The ability to create a script that can be reused for future projects is a lot easier in Blueprints as opposed to Grasshopper, as you do not necessarily need to reference geometry in Unreal.
Tuesday, 18 August 2015
Phase 01 - Particle System 3 - Motion
Low Movement on Site
Moderate Movement on Site
High Movement on Site
Phase 01 - Particle System 2 - Rainfall
By using data collected from the Bureau of Meteorology, I was able to determine the rain collected from the area of Woolloomooloo from any month of the year. From this I created a particle system that responds to the intensity of the rain.
Light Rainfall
Moderate Rainfall
Heavy Rainfall
Phase 01 - Particle System 1 - Wind Direction
By using data collected from the Bureau of Meteorology, I was able to determine the wind direction from any month of the year, and use a particle system to represent that data.
Wind Direction Slow Speed
Wind Direction Normal Speed
Wind Direction Fast Speed
Phase 01 - Video of Site
I'm interested in collecting data in relation to sustainability in an attempt to design a pavilion that has a positive affect on environmental, social and/or economic issues. My initial thoughts would be to collect data on annual rainfall, sunlight/sun shadows over the site and wind direction.
Monday, 3 August 2015
Unreal Engine Tutorials - Videos
10. Blueprint Doorway Part 2
11. Adding Props and Lighting
Unreal Engine Tutorials
2. Geometry Layout
3. Adding Windows and Doors
4. Applying Materials to Geometry
5. Adding Support Meshes
6. Decorative Supports
7. Building the Glass Walls
8. Setup for the Sliding Door
9.Blueprint Doorway Part 1
Tuesday, 28 July 2015
UE4 Introduction to Navigation/Interface/Browser - Similarities to Other Programs
Parenting - Similar to Grouping in Revit or ArchiCAD
Orthographic Views - Same as Rhino
WASD Navigation - Same as 3D explore in ArchiCAD
Placing Objects - Similar to Revit and ArchiCAD
Show Setting - Similar to layers in Revit and ArchiCAD
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