Sunday, 6 September 2015

Phase 02 - 5 Similarities/Differences with Blueprints and Grasshopper


  1. The blueprint interface is similar to the grasshopper interface
  2. The connection lines between containers change colour dependent on the data which is connected, as opposed to grasshopper which changes the line type.
  3. Blueprints allow us to create behaviours and interactions between people and the built environment, however grasshopper scripting is more directed at the built environment.
  4. Each container is easier to understand in blueprint as the information is displayed clearly on it, as opposed to grasshopper which just has letters or symbols
  5. The ability to create a script that can be reused for future projects is a lot easier in Blueprints as opposed to Grasshopper, as you do not necessarily need to reference geometry in Unreal.

Tuesday, 18 August 2015

Phase 01 - Particle System 3 - Motion


Low Movement on Site


Moderate Movement on Site


High Movement on Site

Phase 01 - Particle System 2 - Rainfall

By using data collected from the Bureau of Meteorology, I was able to determine the rain collected from the area of Woolloomooloo from any month of the year. From this I created a particle system that responds to the intensity of the rain.


Light Rainfall


Moderate Rainfall


Heavy Rainfall