Sunday, 13 September 2015
Wednesday, 9 September 2015
Monday, 7 September 2015
Sunday, 6 September 2015
Phase 02 - 5 Similarities/Differences with Blueprints and Grasshopper
- The blueprint interface is similar to the grasshopper interface
- The connection lines between containers change colour dependent on the data which is connected, as opposed to grasshopper which changes the line type.
- Blueprints allow us to create behaviours and interactions between people and the built environment, however grasshopper scripting is more directed at the built environment.
- Each container is easier to understand in blueprint as the information is displayed clearly on it, as opposed to grasshopper which just has letters or symbols
- The ability to create a script that can be reused for future projects is a lot easier in Blueprints as opposed to Grasshopper, as you do not necessarily need to reference geometry in Unreal.
Tuesday, 18 August 2015
Phase 01 - Particle System 3 - Motion
Low Movement on Site
Moderate Movement on Site
High Movement on Site
Phase 01 - Particle System 2 - Rainfall
By using data collected from the Bureau of Meteorology, I was able to determine the rain collected from the area of Woolloomooloo from any month of the year. From this I created a particle system that responds to the intensity of the rain.
Light Rainfall
Moderate Rainfall
Heavy Rainfall
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